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Sex in Video Games av Brenda Brathwaite - INNBUNDET
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Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy® : The Mansion™, Leisure Suit Larry™ and The Singles, sexual content has gained a firm foothold and, for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in online games, talks of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations, and it has brought the importance of self-regulation and rating systems to the forefront of the industry.
Sex in Video Games provides insight into the history of sex in games as well as the most exhaustive coverage of the Grand Theft Auto San Andreas™ "Hot Coffee" incident available in print. In addition, the book considers ethical issues, parental and retailer responsibility and explores industry attempts at self regulation, along with a growing concern about potential censorship.
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Sist endret: 22.12.2024, 15:02 ・ FINN-kode: 376693769